FANDOM


Mil Ideas Edit

Adv Mil Ideas Edit

Elite army ideasEdit

calc_true_if = {

  • has_idea = local_nobility_1
  • has_idea = regimental_system_1
  • has_idea = forced_conscription
  • has_idea = versatility_of_cavalry
  • has_idea = defensive_traditions
  • has_idea = army_recovery
  • has_idea = cost_efficiency
  • #aristocracy_ideas = 4
  • #defensive_ideas = 4
  • #martial_domination_ideas = 4
  • #offensive_ideas = 4
  • #plutocracy_ideas = 4
  • #quality_ideas = 4
  • #quantity_ideas = 4
amount = 3

NOT = { has_idea_group = maritime_ideas }

Edit

  1. land morale +20%, recover_army_morale_speed +10%
  2. infantry Combat Ability +10%, siege ability +10%
  3. reinforce_speed +33%
  4. artillery_power = 0.1, cavalry_power = 0.1
  5. land_forcelimit_modifier = 0.25, prestige_from_land = 0.25
  6. discipline +10%
  7. mil_tech_cost  -10%
  8. leader land fire +1


Militarism ideas Edit

ai = no

calc_true_if = {

has_idea = local_nobility_1

has_idea = regimental_system_1

has_idea = forced_conscription

has_idea = versatility_of_cavalry

has_idea = defensive_traditions

has_idea = army_recovery

has_idea = cost_efficiency

has_idea = support_ships

has_idea = naval_fighting_instruction_1

#aristocracy_ideas = 4

#defensive_ideas = 4

#martial_domination_ideas = 4

#offensive_ideas = 4

#plutocracy_ideas = 4

#quality_ideas = 4

#quantity_ideas = 4

#maritime_ideas = 4

#naval_ideas = 4

amount = 3

Does NOT have commerce ideas

  1. global_manpower_modifier = 0.25, global_regiment_recruit_speed = -0.1
  2. land_forcelimit_modifier = 0.15, naval_forcelimit_modifier +10%
  3. global_ship_recruit_speed = -0.1
  4. land_maintenance_modifier = -0.1, naval_maintenance_modifier = -0.1
  5. land_morale +10%, naval_morale +10%
  6. army_tradition +1
  7. defensiveness +10%, war_exhaustion = -0.05
  8. free leader pool +1

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